This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| death_wave [2025/10/05 20:38] – lex | death_wave [2025/10/05 20:49] (current) – lex | ||
|---|---|---|---|
| Line 14: | Line 14: | ||
| ===Relevance to Current Era=== | ===Relevance to Current Era=== | ||
| - | The Death Wave remains a semi-ongoing effect on the Dreaming that has marked them, which left the [[Vanir]] trapped in a dying realm (see: World War Eternal/ | + | <del>The Death Wave remains a semi-ongoing effect on the Dreaming that has marked them, which left the [[Vanir]] trapped in a dying realm (see: World War Eternal/ |
| The Death Wave was a defined solitary point in time which created a causality paradox: anyone who was connected to a Soulforge (and thusly a Dreamwalker) was killed using that connection. There were people who could not be reached by the effects of the ritual at that time, but as a result of being “marked” by their at-the-time Dreamwalker status would immediately undergo the effects as per the causality of that event. The only way to prevent deaths via the Death Wave would be to go back in time and undo it entirely, something which is both currently impossible and a catastrophically bad idea due to the incalculable ripple effects that that would cause on the timeline as a result. | The Death Wave was a defined solitary point in time which created a causality paradox: anyone who was connected to a Soulforge (and thusly a Dreamwalker) was killed using that connection. There were people who could not be reached by the effects of the ritual at that time, but as a result of being “marked” by their at-the-time Dreamwalker status would immediately undergo the effects as per the causality of that event. The only way to prevent deaths via the Death Wave would be to go back in time and undo it entirely, something which is both currently impossible and a catastrophically bad idea due to the incalculable ripple effects that that would cause on the timeline as a result. | ||